Barkskin 5e. (EX. Barkskin 5e

 
 (EXBarkskin 5e  You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk

Target. Spell: Thunder Step (5e) Guide for d&d 5th edition. * - (a piece of cured leather) Spell Tags: Buff Warding. Available For: Sorcerer Warlock Wizard Artificer Oath of the Open Sea. You should just give them half plate, that will set their AC to 15+dex naturally without barkskin. A little-known method of getting AC. If your enemies didn’t already have a reason to think twice about attacking you, they have one now! This super rad spell is all about fiery retribution and lots of damage. Here the difference is barkskin which the mage could also make use of as it is a natural ac bonus for another +2 so 24 with that as well. 12. Barkskin™ can be used for wall covering, ceiling covering, furniture surfaces, lampshades, as well as a variety of other applications. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. They cannot carry a shield while using this effect. Other Suggestions: patron of barkskin poison of. x, barkskin provided "a +2 enhancement bonus to the creature’s existing natural armor bonus. Mac-Fuirmidh Cittern 5e. Potions. When building a firbolg character in DnD 5e, consider the following characteristics and builds: Firbolg culture and lifestyle. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. Casting Time 1 action Range Touch Components V, S, M Duration Concentration, up to 1 hour. Description. If Barkskin raised AC by 2 without concentration until long rest it would be quite useful. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One…Blur 5e. Spell Tags: Buff. If you have 16 dex, mage armor, a ring of protection, and barkskin, then you have 17 AC. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image. Barkskin is kind of just a shitty spell in 5e, and I think removing concentration makes it usable and doesn't break anything. Best Druid Spells 5e 20. Actions. Barkskin seems to be a spell intended for when Druids wild shape, or for Ranger companions (as a general rule). the target's AC can't be less than 16, regardless of what kind of armor it is wearing. For most recipients, Barkskin is an uncommon bonus type, so adding Barkskin presents an easy AC boost. Every spell has a level from 0 to 9. Shield of Faith is another. Mage armor: You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The text seems kind of vague to me: ". To me, the 3rd level Druid being able to be a Rat with an AC 16 was impressive. In addition, saving throw rolls. Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration: Concentration, up to 10 minutes. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Potions are like spells cast upon the. As I interpret it, then, anything that adds to. Tags: Healing. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. Ranger: Not worth a ranger’s spell slot because they have medium armor proficiencies and are usually stacked into DEX. Druide. Potions of barkskin was of a dark color and smelled musty, like a wet forest after a pouring rain. Spells. This makes the item consistent with how 5E treats natural armor. 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. The Thieves Guild. Properties . if the base AC < Barkskin AC 16 then the character's AC = Barkskin AC 16 otherwise the character's AC = base AC; That's it. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. It was always a low-level buff in any edition, comparable in power. Casting Time: 1 action. In this post, we will be examining the cleric’s class features and how you can optimize your cleric through choosing your race, background, ability scores, subclass, feats, and spells. Jeremy Crawford is the official rules arbiter for 5e, not Mike Mearls. This material from the 5th edition SRD is published under the OGL. Remember that you can only Wild Shape. The enhancement bonus provided by barkskin stacks with the target's. Potion of Barkskin I Information. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. Medium Armor can be equipped to a character's body in their designated inventory slot, providing AC and sometimes special effects. Any others who wish to cast the spell will need to take the Magic Initiate feat. . Learn how to cast Barkskin, a spell that changes the skin of a willing creature to a rough, bark-like appearance, with a high AC value. For example, a 1st-level Paladin wearing plate mail and wielding a shield has an. Born of the primal forces that permeate the game’s world, the origins of Barkskin are as old as the ancient forests that cover the continents. Thunderwave. Gather your party and venture forth! That is good to know. Like, if a monk/druid with an unarmored defense AC of 14 (10 + 2 Dex mod + 2 Wis mod) casts mage armor somehow (AC. Available For: Cleric Life Domain Peace Domain Oath of Devotion. Available For: Druid Ranger Sorcerer Wizard Artificer Circle of the Land. Vous touchez une créature consentante. Barkskin is terribly worded, and currently no one really knows what is intended or how the spell is supposed to work. Barkskin can stack with other sources of. Polar Bear 5e: A Guide to the DandD Monster. 0 campaign into a 5e. A creature can choose to fail this saving throw if it wishes. The spell would’ve been worded differently if the devs intended for it to synergize with abilities like the shield spell. In the NPC Abilities category. Choose any number of creatures within range. Weight. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but. 3rd Level – Barkskin, Spike Growth. We at Game8 thank you for your support. Sharwyn has a spellbook that contains the spells listed in her Spellcasting trait, plus detect magic and silent image. Delving into the annals of Dungeons and Dragons, one finds the germination of Barkskin deeply rooted in the game’s rich lore. Of course, the shield spell is min/level, mage armor hour/level, and barkskin 10 min/level. Type: Adventuring Gear Cost: 50 gp Weight: --. I agree. Gather your party and venture forth! Members Online. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. [ Peau d'écorce ] level 2 - transmutation. Cast Barkskin. The enhancement bonus provided by barkskin stacks with the target’s natural. The target's base AC becomes 13 + its Dexterity modifier. * - (a short reed or piece of straw) Spell Tags: Buff. 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1. Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Barkskin - You touch a willing creature. Share! Barkskin is a Level 2 Spell from the School of Transmutation in Baldur's Gate 3 (BG3). Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. Forest Aegis: You are invested with the power of the meadows and woods of the land, and have the effect of Barkskin, increasing your Armour Class to 16. I am wondering because of the wording of the spells and skills if it is a mistake. Staff of the Woodlands. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. BG3 is the third main game in the Baldur's Gate series. It regains 1d6 + 4 expended charges daily at dawn. For instance a Druid with 10 dexterity wearing leather armour and using a shield casts Barkskin on themself. Casting Time: 1 action. Either barkskin needs to be level 1 or Level 2, but require no concentration. So if you are wearing something that is higher, there's no reason to use Barkskin. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Magic Resistance. It's impossible for the monk/druid to have an AC of 22 if all they're using is barkskin and nothing else (no magic items, etc). Mage Armor and Barkskin are spell versions. It grants the recipient skin as tough as bark, raising their base Armor Class and improving their saving throws. Barkskin: Transmutation 1 action V, S, M Yes PHB 217 Beast Sense: Divination 1 action S Yes Yes PHB 217 Cordon of Arrows: Transmutation 1 action V, S, M Dexterity PHB 228 Darkvision: Transmutation 1 action V, S, M. You would not want to be the target of Barkskin in that case, as it wouldn't be helpful for you. As a note, Crawford. Learn how to cast barkskin, a 2nd-level transmutation spell that gives a target's skin a rough, bark-like appearance, with oak bark components and a bonus action. Source: Player's Handbook. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain. The devil is unfriendly toward you and your companions. (EX. m. 4. This material is published under the OGL 1. Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. You can use this feature twice. Summon Shadowspawn 5e. Special Equipment. 3/day each: entangle, goodberry. Not that there needs to be these limitations or else the druid just casts barkskin on the whole party before a fight and now even the wizard and sorc have an armor of 16 and can just fireball without needing to care about concentration. The casting time of this spell is 1 action and It works on Bard, Druid, Sorcerer, and Wizard classes. Now that barkskin is off the GCD, the following macro is valid: /cast barkskin /cast innervate Therefore you will have 12 full seconds of 90% dispel protection which should allow you to regain precious mana. You regain expended uses when you finish a short or long rest. 1-6 Barbarian, taking Athletics Expertise and +1 STR at 4th via the Skill Expert Feat. The staff has 10 charges for the following properties. Spell List: Bard, Cleric, Sorcerer, Wizard. A5E is 100% compatible with 5E. Barkskin is also a good spell for a moon druid to use on themselves. Giant Toad 5e: Stats, Abilities, and More. Tasha’s Caustic Brew 5e. To determine if your character succeeds at a task you do this: Roll a d20. Barkskin is a Lvl 2 Spell from the Transmutation school. Barkskin toughens a creature's skin. The dramatic beauty of Barkskin™ embodies the authentic textures, tones and nuances exclusive to natural materials. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage. And it's still only resistance instead of immunity. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing. That means Barbarian abilities Con and Dexterity do not add. Range: Touch. Elixirs; Single Use ; Rarity: Uncommon; Weight: 0. The form a druid can choose is limited by Challenge Rating (CR) and movement ability. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but. And I've used barkskin a lot as in 3. , one target. Barkskin, which sets AC to 16 if it would be lower. Taking your brown bear AC from 11 to 16 is a +5 bonus, that’s as good an upgrade as having a permanent. Shield. When reporting a problem, please be as specific as possible in providing details such as what conditions. Barkskin Armour is a medium armor sold by Quartermaster Talli at Last Light Inn. You touch a willing creature. It specifies that your ac can’t go lower than 16. Here you have to touch a willing creature and the target skin will be rough, bark such as appearance until the Barkskin. This effect can occur once every 5 seconds. Ranger Horizon Walker. 2 lb ; Price: 30 gp ;Hellish Rebuke | D&D 5e Spell Guide. Now in 5e they reduced the price tag to 100gp. Druid: Not normally worth it for the concentration requirement, but can be useful when fighting in melee while wild shaped. Just bring it up to the DM or with the group. by DG Team. It does NOT mean that your base AC is now a 16, and that you can add things on top of that. Casting Time: 1 action. Concentration spells Duration’s will always read “Concentration, up to…” followed by the maximum duration of the spell. When you cast the spell, choose Beholderkin, Slaad, or Star Spawn. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16. A comprehensive list of all official magic items for Fifth Edition. You call forth an aberrant spirit. ; The Alchemy tab can be accessed by navigating to a character's inventory and selecting Alchemy from the. For the Furbolg tribe, see Barkskin tribe. If you have 16 dex, mage armor, a ring of protection, and barkskin, then you have 17 AC. This ring is made from petrified wood. Pacific. Range: 1 mile. Barkskin is a Transmutation Level 2 found in Baldur’s Gate 3. service@paizo. I agree that by a literal reading, there is a clear right answer. Monsters. That would mean it also reduces spell damage. Toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. 5 it was not used that often since it gave natural armor and chaarcters weremore or less assured to have that with amulets and such. " Stacking isn't an issue because nothing in the spell description says that barkskin adds any AC value. Rather than expend a 9th level Wish, have your caster write up a higher-level version of Barkskin as a custom (homebrew rules) spell. The enhancement bonus provided by. Barkskin Armor. A Collection of D&D 5e Resources. The wood of a club or quarterstaff you are holding is imbued with nature's power. That extra AC would also potentially help hold concentration on other spells when attacked. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. They see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life. This spell spellcasters to fortify the defense of a willing creature and increase their Armour Class. Spell: Blade Ward (5e) Guide for 5th Edition D&D. Protection. Barkskin is a natural armor bonus while Mage Armor is an armor bonus. Foundry VTT module that provides custom scene control which allows toggling buffs and effects for most of common spells on actors associated with selected tokens. AC buffs only if they are expressed as a bonus (+2 to AC), rather than a formula or number (AC 13 or AC 12 + Dex)Dazzled applies a -1 to perception. Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Augmented (6th): If you expend two uses of mythic power, the spell grants DR/epic rather than DR/magic. The duration of this spell is instantaneous and casting time 1 action. Range: Touch. The D&D 5e rules for barkskin: […] the target's AC can’t be less than 16, regardless of what kind of armor it is wearing. A dungeon master and d&d player guide for d&d 5e spells. Arrows of Healing. D&DBeyond will do it for you. The enhancement bonus provided by barkskin stacks with the target's natural armor bonus, but not with other. A powerful illusionist of House Dimir originally developed these bracers, which enabled her to create multiple minor illusions at once. Barkskin. This ability allows druids to use an action (or a bonus action if they are a Circle of the Moon druid) to shape change into a beast that they have seen before. You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Barkskin. Good Hope, a Bard spell, is Communal Heroism. This spell bestows hope and vitality. Barkskin does nothing. It manifests in an unoccupied space that you can see within range. However, what is unclear is whether a literal reading was intended. For the duration, these plants turn the ground in the area into difficult terrain. You touch a willing. I would suggest this be no less than 5th. Spell Lists. Until the spell ends, that area is difficult terrain, and any creature that starts its turn there must succeed on a Strength saving throw or take 6d6 bludgeoning damage. Regardless, yes, 5e Barkskin as it is now is hot garbage. and increases its armor by 3000 for 1 min. Infernal Calling (5e) 5th-level conjuration. Rather than expend a 9th level Wish, have your caster write up a higher-level version of Barkskin as a custom (homebrew rules) spell. 2 months ago 2 months ago. Physical damage taken is reduced by 20%. Unarmored defense sets your armor class, Integrated Protection gives a bonus. Vous touchez une créature consentante. (EX. The spell ends if the target dons armor or if you dismiss the spell as an action. Bark Skin OP? I am currently the DM for a new D&D 5e group and found that our half ling druid is way overpowered. Classes: Druid, Ranger. 5e SRD:Barkskin. There are three ways a Tiefling is created: Descended from a Tiefling parent (regardless if both or only one is a tiefling) or ancestor. . While in Humanoid form, they can use shield to get AC 18. Hit: 28 (4d10 + 6) bludgeoning damage. Utility. ) I have been able to use condition lab to get B. Dimension Door is a 4th level conjuration spell, its has available on bard, sorcerer, warlock. Consider druid spells like barkskin, cure wounds and. A dungeon master and d&d player guide for d&d 5e spells. And Barkskin sets your AC to 16 (but prevents using shields!). The bugbear carries a potion of healing. Barkskin. It's fine, you get good hope yourself as part of your Azata spells. Potions are like spells cast upon the. It is a calculation method - you can only use one calculation method at a time, and they don't add or. Currently it is easy for 1st level barbarian to get mid 20 AC at first level. A spell from Classic World of Warcraft. AC 10 Moon Druid casts Barkskin on themselves. It's that weak for a 2nd level spell? You think that was the intent? Then I imagine our rule will be a house rule. Casting Time: 1 action. That way your wild shape attack is 0-2 points higher through your own unarmed attack value. * - (a piece of cured leather) Spell Tags: Buff Warding. Nature Cleric 5e Domain Spells. 5K. Your body becomes blurred, shifting and wavering to all who can see you. But magic weapon and elemental weapon on the same weapon do stack. Some Items can be consumed granting various effects like buffing the Character or restoring HP, while others can be used to interact with the environment or provide Lore about Baldur's Gate 3 world. That's correct. Similarly, a. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. Barkskin is a spell in 5th edition. Barkskin is a spell in Pathfinder: Kingmaker. If you have 16 dex, mage armor, and a ring of protection, then you have 17 AC. The dryad can communicate with beasts and plants as if they shared a language. by DG Team. The ranger, particularly the Beast Master ranger, is a notoriously weak class. This effect starts and stops at. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling With you each take 4d6 force damage, and the spell fails to teleport you. Reply. If you have 16 dex, mage armor, and a ring of protection, then you have 17 AC. Tree Stride. There's a 3rd level druid in my party who asked me about Barkskin. Barkskin. 2nd-level (Transmutation. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of armor it is wearing. :D. On a hit, the target takes 4d12 radiant damage. Or you could cast it on a rogue. Available For: Sorcerer Wizard. A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Barkskin is a spell that's available as of level 2, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools,. Similar to Witch Bolt, I feel like it was designed for an earlier (lower power) version of the game and didn't get adjusted up when the devs figured out the basic power level for which they were shooting. Barkskin hardens the target creature's skin, granting a natural armor bonus to armor class based on the caster's level: Level 1-6: +3 Level 7-12: +4 Levels 13+: +5 Due to a lack of natural armor increasing magical items (the main one being amulets), this spell proves to be a useful spell for many druids, even when most level 2 spells become near worthless in. " You can, therefore, choose spider climb at rogue level 8, 14, or 20. You touch a willing creature. 14). eg: Mind of Menace; Sustain pre-cast spells. Show All. Wild Shape is a class feature for the DnD 5e druid that is gained at the 2nd level. The wood of a club or quarterstaff you are holding is imbued with nature's power. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. I like it and applaud your brevity in their descriptions. At the end of the day I'm making house rules to vastly more important things than Barkskin. It grants Barkskin – the target's Armor Class becomes at least 16. For example, Say a Druid casts Barkskin on himself and this is a concentration spell, so if he's hit for damage, he has to make a concentration check to maintain the spell. It is a handful of oak bark and its mostly required V, S, M, components. And that would indeed stack with the "enhancement" bonus to natural armor from Barkskin. From Player's Handbook, page 217. Anytime a character has the opportunity to increase their damage per attack, it is a good thing. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Barkskin. Druidcraft is spell exclusive to Druids, and it’s a cantrip, so, yes, all Druid’s should take it. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. It is quite clear that AC can't go below 16. Jusqu'à la fin du sort, la peau de la cible prend une texture rugueuse telle l'écorce d'un arbre et la CA de la cible ne peut être inférieure à 16, peu importe le type d'armure qu'elle porte. I don't WANT to buy that, because it just makes the end result that much worse in terms of well presented rules. BG3 is the third main game in the Baldur's Gate series. Adds 129 Stamina Recovery. 10 homebrew spells to use in your games. Beastial Soul at 6th + jump spell at 9th gets you a vertical jump of (7+12+1d20)*3 for an average of 88. Level 2 he already gets to attacks (OP as. Spell Resistance: Yes (harmless) Barkskin toughens a creature's skin. You can't jump over your movement speed including the speed that you used over your turn. Barkskin does nothing. Speak with Beasts and Plants. Barkskin 5e 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Classes: Druid and Ranger Duration: Concentration, up to 1 hour You touch a willing creature. That extra AC would also potentially help hold concentration on other spells when attacked. To barkskin in 5e its supposed to working with dexterity bonus and shield as welll. The target of this spell is to transform a creature that you can see within range into a new form. to 5:00 p. Grants 80% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted, increases the damage reduction granted by your Barkskin spell by 5% and reduces the chance your Barkskin is dispelled by 35%. Warding Bond grants +1 AC to the target. Barkskin toughens a creature’s skin. Barkskin is a second le. You touch a willing creature. A potion is a magic liquid that produces its effect when imbibed. This spell is especially useful for casting [Tranquility]. Bracers of armor i think do the same thing though the number might be more like 18 or 19 (don't have the resource in front of me). Whether you hit or miss, the mote is expended. 6. com forum tags. . ) (I understand that this is a core feature in 5e, but It does not seem to work in PF1e. Barkskin. You touch a willing creature. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. a tree blight is a particularly enormous variety. With regards to Barkskin you are correct, Rage prevents you from maintaining concentration. Barkskin Spell Guide and Effects. You are always under the effect of Barkskin. The duration of this spell is instantaneous and casting time 1 action. Blade Ward is a abjuration cantrip, the range of blade ward are self and it only requires a v, s, components. You can maintain your Wild Shape for a number of hours equal to half your druid level (rounded down). Until the spell ends, the target’s. . Welcome to BG3, or as I like to call it, Not 5e. / Spells / By Ricchardo. Seems like a waste of a spell slot. Casting Time: 1 action Range: Touch Components: V, S, M (a handful of oak bark) Duration: Concentration, up to 1 hour You touch a willing creature. While attuned to the armor, it merges with your skin which takes on a rough, bark-like appearance. Barkskin is a 2nd level spell. Your AC is attacked any time a weapon is swung, a laser is casted, or a dart trap is triggered. You create an invisible sensor within range in a location familiar. Seven star-like motes of light appear and orbit your head until the spell ends. The only other class to be able to take the spell is Bards, who can take the spell with their Magical Secrets feature, available to all Bards by 10th level. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. The Mac-Fuirmidh Cittern is one of the most powerful DnD 5e magical instruments. Spell: Tasha’s Caustic Brew (5e) Guide. The enhancement bonus provided by barkskin stacks with the target's natural. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. Barkskin. Defensive Fighting Style is a bonus. Antitoxin. Damage/Effect. Published on February 2, 2022, Last modified on November 16th, 2023. Barkskin. Question regarding Bark Skin (5e) Hi, I'm a DM. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Scroll of Barkskin Item Guide: Effects and How to Get | Baldur's Gate 3 (BG3)」 with us!. Barkskin can help somewhat but AC16 isn't that high and it means you can't concentrate on spells like Moonbeam or Flaming Sphere instead. The weapon also becomes magical, if it isn't already. Casting Time: 10 minutes. Nature. AC changes from 10 to a base of (Natural Armor) 16. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at caster level 12th. Barkskin (5e) Guide for 5th Edition.